World of Warcraft has a wide variety of playable races to choose from. Each race comes with its own quirks — and in some cases, its own particular dialect. This means that voice files for these races have accents that help add to the overall flavor of the race. It also means that roleplayers sometimes feel obligated to use that accent while roleplaying.
But roleplay is a written medium. There aren’t any words actually spoken aloud — so is that accent really necessary? Are any of these racial quirks really necessary? And how do you go about successfully incorporating them into your roleplay?
— Role Play: Accents and other quirks in roleplay
Patch 7.3 has arrived, and with it a new faction — the Grand Army of the Light. While we’ve seen evidence of the Army on Azeroth, only now have we encountered the majority of its forces. Over the course of 7.3, we ally with the Army, becoming members in our own right. Velen once had a vision of a grand united army of all of Azeroth’s races. It looks like that vision is coming to fruition.
As far as roleplay goes, you can choose to incorporate Argus if you like. You can also choose to ignore it, and focus on your character’s life on Azeroth. But there’s a third option here as well. What if you wanted to roleplay a member of that Grand Army? Not a recent addition, but someone who has been with the Army all along? What would that character look like?
— Roleplaying a member of the Army of the Light
You might be new to roleplaying, with a brand-new character looking for interaction. Or you might be a roleplayer who’s been around for years, whose character has a lengthy and detailed history. But no matter your experience level, you can’t seem to find anyone to roleplay with. Maybe you find a few good prospects, but they never seem to stick around… so now what?
Regardless of your background as a roleplayer, if you can’t find people to roleplay with, the game isn’t much fun. When you’re stuck in a rut with no roleplay in sight, it’s easy to place the blame on others. But sometimes, a little self-reflection is in order — you might be shooting yourself in the foot without even realizing it. Let’s look at some of the reasons people might not be as interested in roleplaying with you as you are with them.
— Role Play: Are you sabotaging your roleplay?
A large portion of roleplaying comes from the creation of a compelling character. You want to make a well-rounded character with an interesting background, for any potential exploration into that character’s past. You want to give them good motivation for everything they’re doing in the present. And you want to give them a good reason for moving on into the future, and dealing with future events.
But beyond character development, roleplay is about writing. That’s how you interact with people, and how you tell your stories. One of the common misconceptions with roleplay is that longer replies = better writing. There’s nothing wrong with a lengthy post, but it doesn’t automatically make you an amazing roleplayer. You don’t need to be an award-winning writer to roleplay…and you don’t need to write novels while you roleplay, either.
So how do you know if you’re going overboard? How do you dial back your writing? And when is it acceptable to write paragraphs at a time?
— Role Play: The logistics of length in roleplay
In World of Warcraft, and Legion in particular, the story is all about fantasy and heroic deeds. Every expansion, our characters prepare to deal with whatever all-powerful, cosmic villain happens to be threatening their home. They travel to far-off places and experience unusual situations that take them to other worlds, in some cases bending time and reality itself. But what if you want a character that…simply isn’t interested in any of that?
— Role Play: Roleplaying the ordinary
If you have a character, that character has some kind of backstory. Maybe you’ve spent a lot of time working out all the details of your character’s past. Or maybe you just wing it as you go, preferring to focus on your character’s future instead. Regardless, these pieces of backstory tend to affect how your character interacts with others in a variety of situations. We are the sum of all we’ve learned, after all.
But other characters aren’t really aware of where your character is coming from. You character is, in essence, a blank slate to them. Learning about each other is part of that whole roleplaying experience. Sure, a good story is meant to be shared — but how do you effectively tell that story in your roleplay, without giving everything away?
— Role Play: Showing vs. telling
Roleplayers are as varied as any other style of player in World of Warcraft. The general perception is the same whether you’re looking at PVP, PVE, or roleplay. There’s a “right” way to do things, and a “wrong” way to do things. It’s the definition of what is “right” and what is “wrong” that varies from player to player. Everyone has their own preferences; you see them with addons, with talent selections, and with gear choices.
The same applies to roleplay as well. Everything from speaking in /say vs. speaking in /party all the way to grammar and what tense you choose to write in is up in the air. So let’s just get this out of the way: There is no “right” way to roleplay. Whatever method you’re comfortable with is the one that’s right for you. There are, however, ways to ensure your roleplay is good roleplay, regardless of how you go about it.
— Role Play: What makes a “good” roleplay interaction?
There are many different types of roleplay available out there for players. Open-world roleplay is just a matter of finding people your character can interact with in a major city or out in the world. It’s spontaneous, and doesn’t really have a “point” beyond simple in-character interaction. Server events are large-scales parties or get-togethers that are open to people both in and out of guilds. Typically, these are like world events or in-game holidays — either a one-time occurrence, or on a weekly or monthly schedule.
And then there are storylines. Storylines can be a personal thing — something your character is trying to accomplish, with or without the help of others. Or they can be major events for a roleplaying group or guild. They can span a few weeks, a month, or even just a single evening if you aren’t looking to introduce a major ongoing plot. So how do you get a storyline started for a group or guild?
— Role Play: Creating a storyline